GAMES
Strategy Favourites
Contact Details
Internet Order Queries
t. 1300 365 218
t. +61 2 8214 8440
Warringah Mall Store
Shop 520
Warringah Mall
Brookvale, NSW
t. +61 2 9939 4100
City Store
Shop 2
343-357 Pitt St
Sydney, NSW
t. +61 2 9267 2069
< BACK
All Things Zombie Board Game
Manufacturer   >   Lock N Load Publishing
Players   >   1-8
Ages   >   12+
Add to Cart
Games Paradise Price
$89.95
 
Each counter represents one survivor or one zombie. You choose your star, your “mini-me” if you will, and arm him or her with one of four weapon types. But you’re not alone as you then recruit a few other survivors to form your group.
Then it’s off to explore a beautifully detailed map representing deserted cities, suburbs, and rural areas. But are they really deserted? Not if you count the zombies, the seemingly endless hordes of zombies. But soon you realize that the zombies may be the least of your worries as you run into other survivors. Are they friendly or hostile? Well, the game mechanics determine that. With luck you can recruit them to use in future games. But sometimes it spins out of control
Which leads us to combat. There’s two ways to have combat in ATZ. Trust me on this; shooting is what you want to do. Yes, when facing one zombie it’s easy to handle him in hand-to-hand combat but get them in bunches and that’s when they are really dangerous. Better to shoot them from afar. Better to shoot survivors too.

ATZ is built around the Reaction System. Simply put, when something happens it causes you to react immediately. This reaction causes the enemy to immediately react. The reactions go back and forth until it is resolved. For example, one member of your group steps around a corner and comes into sight of a hostile survivor. This triggers a reaction test to see what the hostile survivor does. The hostile survivor scores high on the In Sight Test and fires back, but he misses. This causes your group member to take a Received Fire Test and he returns fire but misses as well. The hostile survivor now takes a Received Fire Test and ducks back out of sight, breaking the reaction chain.

ATZ can be played as a one-up game or as a campaign where you link the adventures of your group together to tell your story. The more missions you go on the more experience you gain. As your experience grows your characters increase in ability while increasing the size of their group. In the beginning the goal of ATZ was to survive. But now as you grow in numbers and skill it’s time to rebuild the world except maybe this time with you in charge.


Related Products
Bag o' Glowing Zombies (Glow in the Dark)
Bag o' Glowing Zombies (Glow in the Dark)
The name says it all! These are the Glowing Zombies. This poly bag contains 100 glow-in the-dark undead for use with the Zombies!!! game or forming your own army of the damned.
Last Night on Earth: The Zombie Game
Last Night on Earth: The Zombie Game
When night begins to fall on the sleepy town of Woodinvale, the shadows and fog rolling in bring with them more than just a chill shiver. A living nightmare erupts as the once peaceful community is overrun with the restless deadýscratching and...
Last Night on Earth: Zombies with Grave Weapons
Last Night on Earth: Zombies with Grave Weapons
The 'Zombies With Grave Weapons' Miniature Set has 14 miniatures including 7 unique figure sculpts provided in both brown and green. These new Zombie minatures are a perfect companion to the Grave Weapons Card Deck in the Survival of the Fittest...
Search
Type manufacturer or a specific game and click GO
Shopping Cart
You have the following items in your shopping cart:
Delivery
Featured Item
Blokus
The purpose of the game is to place the maximum number of pieces on the board. As each new piece is placed on the board, the rest of the game changes. By using tactics to put down your pieces,...
More